Save Data to File System with AIR in Flex 4

31 January 2010

If you know Flex, you’re probably fimiliar with AIR (Adobe Integrated Runtime) as well. When developing AIR applications, you will get your hands on some additional functionality that can be very useful. One of which is the ability to read / write files from the file system. Combining this functionality with serialization gives you the opportunity to store data without creating databases, SQL statements etc. Check the example.

So, let’s say you want to store a list of persons without using a database. Let’s create user interface first. Just a DataGrid and two text inputs + button to add items to the collection:

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<s:VGroup width="100%" height="100%" paddingLeft="5"
            paddingTop="5" paddingBottom="5" paddingRight="5">
    <s:HGroup verticalAlign="middle" width="100%">
        <s:Label text="First name:" fontWeight="bold"/>
        <s:TextInput id="firstName" width="50%"/>
        <s:Label text="Last name:" fontWeight="bold"/>
        <s:TextInput id="lastName" width="50%"/>
        <s:Button click="add()" label="Add"/>
    </s:HGroup>
   
    <mx:DataGrid id="dg" dataProvider="{persons}" width="100%" height="100%">
        <mx:columns>
            <mx:DataGridColumn headerText="First Name" dataField="firstName"/>
            <mx:DataGridColumn headerText="Last Name" dataField="lastName"/>
        </mx:columns>      
    </mx:DataGrid>
    <s:VGroup width="100%" horizontalAlign="right">
        <s:Button label="Save to local file" click="save()"/>
    </s:VGroup>
</s:VGroup>

Some variables we’re gonna need:

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<fx:Script>
    <![CDATA[
   
        import flash.events.IOErrorEvent;  
        import mx.collections.ArrayCollection;
       
        [Bindable]
        private var persons:ArrayCollection;
        private var file:File;
        private var fileStream:FileStream;
        private var fileName:String = "Collection.demo";
        private var directory:String = "SimpleSaveFromAIR";
   
    ]]>
</fx:Script>

The UI we created earlier calls two functions: add() and save(), let’s implement them.

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private function add():void
{
    // New Object
    var person:Object = new Object();
    // Set firstName
    person.firstName = firstName.text;
    // Set lastName
    person.lastName = lastName.text;
    // Add to ArrayCollection of persons
    persons.addItem(person);
}

private function save():void
{
    // Create file object (resolve user's documents directory, add own directory and file name)
    file = File.documentsDirectory.resolvePath(directory + "\\" + fileName);
    // FileStream for writing the file
    fileStream = new FileStream();
    // Open the file in write mode
    fileStream.open(file, FileMode.WRITE);
    // Write the ArrayCollection object of persons to the file
    fileStream.writeObject(persons);
    // Close FileStream
    fileStream.close();
}

So that’s the save part, now we are going to implement a read() function that’s going to try to read the file from the file system when the application starts. If it fails, we want some demo data in the collection followed by the save() so that the file existst.

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private function read():void
{
    // Get hte correct path
    file = File.documentsDirectory.resolvePath(directory + "\\" + fileName);
   
    // read the file if it exists
    if(file.exists)
    {
        // FileStream for reading the file
        fileStream = new FileStream();
        // Open the file in read mode
        fileStream.open(file, FileMode.READ);
        // Read the ArrayCollection object of persons from the file
        persons = fileStream.readObject() as ArrayCollection;
        // Close the FileStream
        fileStream.close();
    }
    else
    {
        // some sample data + save if file does not exist
        persons = new ArrayCollection();
        var person:Object = new Object();
        person.firstName = "John";
        person.lastName = "Doe";
        persons.addItem(person);
       
        person = new Object();
        person.firstName = "Peter";
        person.lastName = "Pan";
        persons.addItem(person);
       
        person = new Object();
        person.firstName = "Captain";
        person.lastName = "Hook";
        persons.addItem(person);
        save();
    }
}

Finally the init method that calls the read() function. Remember to add this call to the initialize event of the Application.

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private function init():void
{
    // Read file from local file system
    read();            
}

Download the AIR application here.

View source is enabled, but here’s the complete source code:

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<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                       xmlns:s="library://ns.adobe.com/flex/spark"
                       xmlns:mx="library://ns.adobe.com/flex/halo" initialize="init()" viewSourceURL="srcview/index.html">
    <fx:Declarations>
        <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
   
    <fx:Script>
        <![CDATA[
            import flash.events.IOErrorEvent;  
            import mx.collections.ArrayCollection;
           
            [Bindable]
            private var persons:ArrayCollection;
            private var file:File;
            private var fileStream:FileStream;
            private var fileName:String = "Collection.demo";
            private var directory:String = "SimpleSaveFromAIR";
           
            private function init():void
            {
                // Read file from local file system
                read();
               
            }
           
            private function add():void
            {
                // New Object
                var person:Object = new Object();
                // Set firstName
                person.firstName = firstName.text;
                // Set lastName
                person.lastName = lastName.text;
                // Add to ArrayCollection of persons
                persons.addItem(person);
            }
           
            private function save():void
            {
                // Create file object
                file = File.documentsDirectory.resolvePath(directory + "\\" + fileName);
                // FileStream for writing the file
                fileStream = new FileStream();
                // Open the file in write mode
                fileStream.open(file, FileMode.WRITE);
                // Write the ArrayCollection object of persons to the file
                fileStream.writeObject(persons);
                // Close FileStream
                fileStream.close();
            }
           
            private function read():void
            {
                // Get hte correct path
                file = File.documentsDirectory.resolvePath(directory + "\\" + fileName);
               
                // read the file if it exists
                if(file.exists)
                {
                    // FileStream for reading the file
                    fileStream = new FileStream();
                    // Open the file in read mode
                    fileStream.open(file, FileMode.READ);
                    // Read the ArrayCollection object of persons from the file
                    persons = fileStream.readObject() as ArrayCollection;
                    // Close the FileStream
                    fileStream.close();
                }
                else
                {
                    // some sample data + save if file does not exist
                    persons = new ArrayCollection();
                    var person:Object = new Object();
                    person.firstName = "John";
                    person.lastName = "Doe";
                    persons.addItem(person);
                   
                    person = new Object();
                    person.firstName = "Peter";
                    person.lastName = "Pan";
                    persons.addItem(person);
                   
                    person = new Object();
                    person.firstName = "Captain";
                    person.lastName = "Hook";
                    persons.addItem(person);
                    save();
                }
            }

           
        ]]>
    </fx:Script>
   
    <s:VGroup width="100%" height="100%" paddingLeft="5" paddingTop="5" paddingBottom="5" paddingRight="5">
        <s:HGroup verticalAlign="middle" width="100%">
            <s:Label text="First name:" fontWeight="bold"/>
            <s:TextInput id="firstName" width="50%"/>
            <s:Label text="Last name:" fontWeight="bold"/>
            <s:TextInput id="lastName" width="50%"/>
            <s:Button click="add()" label="Add"/>
        </s:HGroup>
       
        <mx:DataGrid id="dg" dataProvider="{persons}" width="100%" height="100%">
            <mx:columns>
                <mx:DataGridColumn headerText="First Name" dataField="firstName"/>
                <mx:DataGridColumn headerText="Last Name" dataField="lastName"/>
            </mx:columns>      
        </mx:DataGrid>
        <s:VGroup width="100%" horizontalAlign="right">
            <s:Button label="Save to local file" click="save()"/>
        </s:VGroup>
    </s:VGroup>
   
   
</s:WindowedApplication>

Related posts:

  1. Using the ProgressBar with a file download in Flex
  2. Style AdvancedDataGrid depending on data example
  3. Remove Folder and File icons from Flex Tree
  4. Images in DataGrid depending on data
  5. List Directory with AIR in Flex 4

Comments

One Response to “Save Data to File System with AIR in Flex 4”

  1. Roelof on February 1st, 2010 10:39 am

    Nice example Arjan :-) !

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